World map

Floor
No floors

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Drag the map to move it. Scroll or press + / − to zoom, 0 to fit, the arrow keys to pan, Page Up / Page Down to change floor, Esc to clear the selected room. Click a room to see its details and, in a maze, where each of its exits leads. A staircase, a chip on a room's edge or an arrow out of the area is a link: click it to go there.

Legend
  • A walked exit (confirmed)
  • A recorded exit not yet walked (candidate)
  • Sources disagree where it leads (conflict)
  • A gap: an exit nobody has followed yet
  • The exit leads off this page (another area)
  • Stairs, a ladder or a hole: a green ▲ on the left half of the room goes up, an orange ▼ on the right half goes down. Hover for the room it leads to, click to go there
  • A round purple chip on the edge of a room: the exit on that side does not lead straight on (the room it reaches is not next to this one). Hover for where it goes, click to jump there
  • A square orange chip: the exit lands far away (a teleport)
  • Click a room in a maze and a line is drawn out of each of its exits, leaving square to the edge and swooping to the room it lands in. Every line has its own colour, and the room it reaches is tinted and ringed in the same colour (a dashed line is a teleport). An arrow half way along it and one where it meets the room show the direction, and it goes round the other rooms where it can, so the many tangled exits stay out of the way until you ask where one goes
  • A small arrow on a line: a one-way join, you can go that way but not back
  • On a continent: a line with an arrow between two area boxes is an exit between those areas, the arrow at the end it goes in at (hover for the direction and how many exits)
  • Small labels on the rooms of a maze: a way in from outside, an exit to another area, a dead end, a room you can land in but not leave back the way you came
  • An amber octagon is a room of a maze; a purple one is a room with an exit that does not lead straight on