Levels
Necromancer
Primary Attribute: Intelligence
Secondary Attribute: Wisdom
Boost / Gimps
Armor: Cloth
Is CSR? True
Required Allegiances: Conclave
Required Classes: Mage
Race Restrictions: Kender, Hill Dwarf, Mountain Dwarf, Giant Ogre, Bugbear, Wemic
Creation Skill / Spell / Song Groups
Basics
Default
Notes: Every 100 hours: +1% chance at the 2.55x spell damage bonus, capped at 10% (1000 hours)
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Help File: help necromancer NECROMANCER The Necromancers of the Conclave are regarded as dark and vile creatures; heartless, soulless magi whose presence and talents are scarcely tolerated by the rest of their clan. They wield frightening power over death itself, and have been often spotted doting over corpses, harvesting pieces of the body for use in their dark Art. Necromancers are a special reclass, available only to those mages who choose to join the Conclave. The Necromancers are generally evil, though not necessarily so, and despite rumor and legend, generally associate amiably with the rest of the wizardly classes. The nature of their Art requires that they distance themselves somewhat from people; after all, one never knows when one's best friend would make an excellent corpse host. The school of Necromancy is by far the most powerful and most costly of the specialized magicks. Necromancers suffer terrible physical deformities and disabilities, and find themselves often unable to sleep, their nights terrorized by nightmare dreams and memories from beyond death. They receive precious little physical boon from leveling, and are severely limited in weapon selection. Nevertheless, with the ability to conjure entire armies of lifeless soldiers to fight for them, they are far from a helpless lot. Who can be a Necromancer? CLASS: MAGES only RACE: ANY EXCEPT KENDER, HILL/MOUNTAIN DWARVES, GIANT OGRES, BUGBEARS WEMICS ALIGNMENT: Any alignment, but usually evil CLAN: CONCLAVE only See also - RECLASS CONCLAVE NECROMANCY