a bandit (Level 29)
- ID
- Look Name
- A bandit on patrol is here, ready to fight.
- First Keyword
- bandit
- Race
- human
- Continent
- Arkania
- Area
- BanditCamp
- Gender
- male
- Alignment
- Evil
- Creature Type
- Mob
- HP / Mana
- 830 / 369
- Damage
- 2d12 pierce
- Offensive Tactics
- dodge, trip
- Affects
- haste
- Seen Room
- The Beginning of the Clearing
- Notes
-
Creature: [1;37ma bandit[0m Race: [1;37mhuman[0m ---------------------------------------------------------- a bandit appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 830. The base magically ability of this creature is 369. This creature is upon the cycle of training '29' This creature does 2d12 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:dodge trip This creature is affected by haste
- Description
-
This bandit like the others is dressed in a earthen toned set of leathers to help camouflage him in the dark woods. His face is scarred and weathered and he looks unhappy with your intrusion into his forest. He draw's his sword when he see's you and calls out in alarm to warn the camp. A bandit is in excellent condition.