a trouble maker (Level 50)
- ID
- Look Name
- A trouble maker stands around attempting to push people into the walls.
- First Keyword
- trouble maker
- Race
- human
- Continent
- Limbo
- Area
- Hell
- Gender
- none
- Alignment
- Evil
- Creature Type
- Mob
- HP / Mana
- 4780 / 231
- Damage
- 5d8 pound
- Offensive Tactics
- disarm, dodge, trip, assist_vnum
- Affects
- infrared, haste
- Seen Room
- Living Walls
- Notes
-
Creature: [1;37ma trouble maker[0m Race: [1;37mhuman[0m ---------------------------------------------------------- a trouble maker appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 4780. The base magically ability of this creature is 231. This creature is upon the cycle of training '50' This creature does 5d8 damage in a pound manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip assist_vnum This creature is affected by infrared haste
- Description
-
He stands near the wall attempting to look casual however he cannot contain his excitement. His face is hardly visible in the dim light. On his hands you see some blood stains, perhaps from previous murders which he has commited. A trouble maker is in excellent condition. A trouble maker has full magical ability. A trouble maker is using: <worn on head> the angel's skull