the guiding light (Level 50)

ID
Look Name
The Guiding Light is here mumbling about Fate.
First Keyword
guiding light
Race
unique
Continent
Arkania
Area
EnchantedForest
Gender
none
Alignment
Good
Creature Type
Mob
HP / Mana
4773 / 800
Damage
5d8 pound
Offensive Tactics
dodge, fast, kick, kick_dirt, parry, trip, crush
Affects
invisible, detect_evil, detect_good, detect_invis, detect_hidden, sanctuary
Resistances
charm, fire, poison, disease
Vulnerabilities
cold, energy, mental
Seen Room
The Guiding Light
Notes
Creature: the guiding light Race: unique
----------------------------------------------------------
the guiding light appears to be a good soul.
Their wealth appears to be 0 gold and 0 silver
They appear to be none.
The base health of this creature is 4773.
The base magically ability of this creature is 800.
This creature is upon the cycle of training '50'
This creature does 5d8 damage in a pound manner.
The creature has the following characteristics:
Offensive Tactics:dodge fast kick kick_dirt parry trip crush
Resistances: charm fire poison disease
Vulnerbilities: cold energy mental
This creature is affected by invisible detect_evil detect_good detect_invis detect_hidden sanctuary
Description
 You look at the Guiding Light and observe that it is watching some figurines closely. Once in awhile, it reaches down and moves one slightly. There is a look of complete concentration on it's face, so intense it doesn't observe you here. Suddenly it gasps and swears, then mumbles about the Hand of Fate. The guiding light is in excellent condition. The guiding light has full magical ability.  The guiding light is using: <worn around neck>  (Invis) (Glowing) (Humming) a crystal key  
← Back to Bestiary