the grand templar (Level 16)

ID
Look Name
The grand templar stands here quietly observing your actions
First Keyword
grand templar
Race
human
Continent
Althainia
Area
Catacombs
Gender
male
Alignment
Evil
Creature Type
Mob
HP / Mana
247 / 122
Damage
2d6 pierce
Offensive Tactics
disarm, dodge, trip, assist_vnum
Affects
detect_invis, detect_hidden, sanctuary
Seen Room
Grand Templar s room
Notes
Creature: the grand templar Race: human
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the grand templar appears to be a evil and corrupt soul.
Their wealth appears to be 0 gold and 0 silver
They appear to be male.
The base health of this creature is 247.
The base magically ability of this creature is 122.
This creature is upon the cycle of training '16'
This creature does 2d6 damage in a pierce manner.
The creature has the following characteristics:
Offensive Tactics:disarm dodge trip assist_vnum
This creature is affected by detect_invis detect_hidden sanctuary
Description
 A slight, tolerant smile comes briefly across his face.  In the blink of an eye he seems stern again. The grand templar is in excellent condition. The grand templar has full magical ability.  The grand templar is using: <used as light>     (Glowing) (Humming) a glowing key <held>              (Glowing) a flask of holy water  
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