Summon Elemental
Ability Type
Spell
Groups
Elemental, Priest Default
Help File
help 'Summon Elemental' 'SUMMON ELEMENTAL' 'SUMMON ELEMENTAL' Syntax: cast 'summon elemental' fire cast 'summon elemental' water cast 'summon elemental' earth cast 'summon elemental' air This spell allows clerics to summon the elemental forces of nature into the form of a creature which will aid the caster until dismissed, dispelled, or otherwise destroyed. See also: DISMISS CLERICS
Earth Elemental Creature: an earth elemental Race: unique an earth elemental appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 1820. The base magically ability of this creature is 112. This creature is upon the cycle of training '54' This creature does 5d11 damage in a wrath manner. The creature has the following characteristics: Offensive Tactics:bash berserk parry rescue Immunities: charm Resistances: blunt fire mental Vulnerbilities: cold drowning This creature is affected by detect_invis detect_hidden charm flying pass_door Air Elemental Creature: an air elemental Race: unique an air elemental appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 1820. The base magically ability of this creature is 109. This creature is upon the cycle of training '54' This creature does 5d11 damage in a shock manner. The creature has the following characteristics: Offensive Tactics:disarm dodge fast rescue Immunities: charm Resistances: weapon mental Vulnerbilities: negative holy This creature is affected by detect_invis detect_hidden charm flying pass_door Creature: an earth elemental Race: unique Fire Elemental Creature: a fire elemental Race: unique a fire elemental appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 1820. The base magically ability of this creature is 113. This creature is upon the cycle of training '51' This creature does 5d10 damage in a flame manner. The creature has the following characteristics: Offensive Tactics:berserk dodge fast rescue Immunities: charm Resistances: mental light Vulnerbilities: cold drowning This creature is affected by detect_invis detect_hidden charm flying pass_door Water Elemental Creature: a water elemental Race: unique a water elemental appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 1540. The base magically ability of this creature is 111. This creature is upon the cycle of training '54' This creature does 5d11 damage in a chill manner. The creature has the following characteristics: Offensive Tactics:disarm dodge rescue Immunities: charm drowning Resistances: blunt cold mental Vulnerbilities: fire This creature is affected by detect_invis detect_hidden charm flying pass_door