Slow

Ability Type

Spell

Groups

Anti-Paladin Default, Balanx Default, Battlemage Default, Cleric Default, Crusader Default, Demon Default, Giant Basics, Illusionist Default, Mage Default, Maladictions, Necromancer Default, Paladin Default, Priest Default, Shadowmage Default, Shaman Default, Warlock Default, Witch Default

Duration

31 ticks (about 21 min 11 s)

The longest this effect was ever seen to last in players' game logs, in ticks (a tick is about 41 seconds). It can vary with the caster's level, and combat effects count down in pulses inside a tick.

Help File


help slow
SLOW
SLOW
Syntax: cast 'slow' <target>
Despite popular mythology, slow is not the opposite of haste, but is a spell
with its own unique set of effects.  When cast on an unfortunate victim,
it slows its movements, making it easier to hit and reducing its rate
of attack.  The effect of slow also double movement costs and halve healing
rates, due to reduced metabolism.