Slow
Ability Type
Spell
Groups
Anti-Paladin Default, Balanx Default, Battlemage Default, Cleric Default, Crusader Default, Demon Default, Giant Basics, Illusionist Default, Mage Default, Maladictions, Necromancer Default, Paladin Default, Priest Default, Shadowmage Default, Shaman Default, Warlock Default, Witch Default
Duration
31 ticks (about 21 min 11 s)
The longest this effect was ever seen to last in players' game logs, in ticks (a tick is about 41 seconds). It can vary with the caster's level, and combat effects count down in pulses inside a tick.
Help File
help slow SLOW SLOW Syntax: cast 'slow' <target> Despite popular mythology, slow is not the opposite of haste, but is a spell with its own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also double movement costs and halve healing rates, due to reduced metabolism.