Gate
Ability Type
Spell
Groups
Balanx Default, Battlemage Default, Bladesinger Default, Cleric Default, Confessor Default, Crusader Default, Demon Default, Eldritch Default, Enchantor Default, Giant Basics, Illusionist Default, Invoker Default, Mage Default, Mentalist Default, Necromancer Default, Priest Default, Runesmith Default, Shadowmage Default, Transmuter Default, Transportation, Warlock Default, Witch Default, Wujen Default
Help File
help Gate GATE GATE syntax: cast gate <target> The gate spell is a powerful transportation magic that opens up a portal between your character and another person or creature somewhere else in the world. This portal will transport you and any pet you might have, but not other members of your group. Monsters receive a save against gate, and monster or players more than 3 levels higher than you can not be gated to at all. God rooms, private rooms, and no recall rooms cannot be gated to, and no recall rooms cannot be gated out of. Finally, any god or hero is also immune to gate, as well as any player who has no summon set. Clan members may not be gated to except by their fellow Clan members. Gate is not powerful enough to cross the vast oceans to another continent.