Fly
Ability Type
Spell
Groups
Avenger Default, Balanx Default, Battlemage Default, Bladesinger Default, Chaos Weaver Default, Cleric Default, Confessor Default, Crusader Default, Demon Default, Eldritch Default, Enchantor Default, Giant Basics, Illusionist Default, Invoker Default, Mage Default, Mentalist Default, Necromancer Default, Priest Default, Runesmith Default, Shadowmage Default, Transmuter Default, Transportation, Warlock Default, Witch Default, Wujen Default
Duration
58 ticks (about 39 min 38 s)
The longest this effect was ever seen to last in players' game logs, in ticks (a tick is about 41 seconds). It can vary with the caster's level, and combat effects count down in pulses inside a tick.
Help File
help fly FLY FLY Syntax: cast 'fly' <character> This spell enables the target character to fly. There are some areas where passage may not be enabled simply by flying, for example - an underwater cave might require the use of swimming to get through. You cannot rest sleep or ride a mount while flying. See also 'LAND'