Chill Touch

Ability Type

Spell

Groups

Battlemage Default, Bladesinger Default, Combat, Demon Default, Enchantor Default, Giant Basics, Illusionist Default, Invoker Default, Mage Default, Mentalist Default, Necromancer Default, Transmuter Default, Wujen Default

Duration

6 ticks (about 4 min 6 s)

The longest this effect was ever seen to last in players' game logs, in ticks (a tick is about 41 seconds). It can vary with the caster's level, and combat effects count down in pulses inside a tick.

Help File

help 'Chill Touch'
'CHILL TOUCH'
'CHILL TOUCH'

Syntax: cast 'chill touch' <target>

Those training in combat magics move forward to the casting of the touch of
cold after they have been provided the knowledge of magic missiles.  This
spell offers a slightly more damaging offensive ability.  

An added bonus, at least for the caster, is that the chilling touch may also
adversely affect the target, causing them to shiver enough in combat to
worsen their abilities.  

See also - COMBAT 

This spell can cause a minor strength debuff.