{
  "name": "Entrance to Abaddon",
  "sector": "inside",
  "gmcpExits": [
    "S",
    "SE"
  ],
  "parsedExits": [
    "south",
    "southeast"
  ],
  "firstSeen": "2026-07-04T22:16:46.335+00:00",
  "lastSeen": "2026-07-04T22:16:46.335+00:00",
  "variants": [
    {
      "descriptionKey": "C4B03BE03B1E99F84F03380A9FE6DBC2606CB5FF034C280B96F15F01908C42DB",
      "rawTitle": "\u001b[0;36mEntrance to Abaddon\u001b[0m\n",
      "rawDescription": "  The crowded trees and marshy foliage half give way to broken paving\n\nstones.  The undergrowth stretches it fingers across the paving, unwilling\n\nto completely surrender the city it has hidden for centuries.  Stone\n\nbuildings half submerged and covered in moss are laid out in an ordered\n\nfashion along broken paved streets.  An ironwork sign declares the widest of\n\nthe streets 'Good Intentions'.  \n\n\r\n\nA black iron gate towers high into the air with trees crooked in growth and\n\nbent beneath the fogged and heavy air gathered on either side.  The gate\n\ndoes little to stop the undergrowth from spreading itself between kingdom\n\nand swamp and makes for a chilling sight as it casts long, deep shadows on\n\nanything that dares to approach.  \n\n\r\n",
      "exitsLine": " [Exits:\u001b[0;32m south southeast \u001b[0m ]\n",
      "objects": [],
      "firstSeen": "2026-07-04T22:16:46.335+00:00",
      "lastSeen": "2026-07-04T22:16:46.335+00:00",
      "seenCount": 1
    }
  ]
}