{
  "name": "Dreadwood Glade",
  "sector": "forest",
  "gmcpExits": [
    "E",
    "SW"
  ],
  "parsedExits": [
    "east",
    "southwest"
  ],
  "firstSeen": "2026-03-02T00:08:16.234+00:00",
  "lastSeen": "2026-03-02T00:22:19.862+00:00",
  "variants": [
    {
      "descriptionKey": "D09E1C1E696E45019284A101A7712C8AE5CEE8121AD5613971A8FC36EE8885CD",
      "rawTitle": "\u001b[0;36m\u001b[1;30mDreadwood \u001b[1;32mGlade\u001b[0m\u001b[0m\n",
      "rawDescription": "  As you travel farther into the tunnels, it's becoming more noticeable\n\nthat the tunnels weren't crafted by nature, but by something else..  Or\n\nrather someone.  The thick fog dissipates into a soft mist, moisture\n\nclinging to the trunks.  Each tunnel has been carefully crafted with thick\n\nvines, sticks, twigs, and large braches, providing safe passage between the\n\nmassive towering \u001b[1;30mdreadwoods\u001b[0m all around you.  The farther you travel into the\n\npassages and clearings, the darker it gets, the canopy becoming thicker and\n\nthicker with more leaves, blotted out what little light can seep through. \n\nThe \u001b[0;32mmoss\u001b[0m coverings continue as you move through the tunnels, as if a soft\n\nrug of \u001b[0;32mmoss\u001b[0m and leaves was laid out before you, hiding any sounds you may\n\nmake.  The only downside, it hides any other sounds whatever lurks about\n\nwould make as well.  \n\n\r\n",
      "exitsLine": " [Exits:\u001b[0;32m north east south west \u001b[0m ]\n",
      "objects": [],
      "firstSeen": "2026-03-02T00:08:16.234+00:00",
      "lastSeen": "2026-03-02T00:22:19.362+00:00",
      "seenCount": 26
    }
  ]
}