Protection Neutral

Ability Type

Spell

Groups

Balanx Default, Battlemage Default, Cleric Default, Confessor Default, Crusader Default, Demon Default, Druid Default, Eldritch Default, Enchantor Default, Giant Basics, Illusionist Default, Invoker Default, Mage Default, Priest Default, Protective, Runesmith Default, Shadowmage Default, Shaman Default, Warlock Default, Witch Default, Wujen Default

Help File


help 'Protection Neutral'
'PROTECTION GOOD' 'PROTECTION EVIL' 'PROTECTION NEUTRAL'
'PROTECTION GOOD' 'PROTECTION EVIL' 'PROTECTION NEUTRAL'
Syntax: cast 'protection evil'
        cast 'protection good'
          cast 'protection neutral'     
The protection spells reduce damage taken from attackers of the appropriate
ethos, and improve saving throws against all forms of magic. They may not
be cast on others, and one person cannot carry both defenses at the same
time.