Gate

Ability Type

Spell

Groups

Balanx Default, Battlemage Default, Bladesinger Default, Cleric Default, Confessor Default, Crusader Default, Demon Default, Eldritch Default, Enchantor Default, Giant Basics, Illusionist Default, Invoker Default, Mage Default, Mentalist Default, Necromancer Default, Priest Default, Runesmith Default, Shadowmage Default, Transmuter Default, Transportation, Warlock Default, Witch Default, Wujen Default

Help File


help Gate
GATE
GATE
syntax:  cast gate <target>
The gate spell is a powerful transportation magic that opens up a portal 
between your character and another person or creature somewhere else in the
world.  This portal will transport you and any pet you might have, but not
other members of your group.  Monsters receive a save against gate, and
monster or players more than 3 levels higher than you can not be gated to at 
all.  God rooms, private rooms, and no recall rooms cannot be gated to, and
no recall rooms cannot be gated out of.  Finally, any god or hero is also 
immune to gate, as well as any player who has no summon set.  Clan members 
may not be gated to except by their fellow Clan members. Gate is not powerful
enough to cross the vast oceans to another continent.